Oracle 8i for windows 2003. Again, I would recommend that you install a supported and certified release of Oracle database software for your operating system.
The Lost Vikings II is an old dos game, published in 1997 by Interplay Entertainment. Main genre of this old game is puzzle. We gave this game stunning rating of 86 and you can download it for free right here. The first episode of Lost Vikings was very popular in the '90s, but few people know that the Vikings had also sequel: The Lost Vikings II (the game was released under the name Norse by Norse West: The Return of the Lost Vikings). Despite the great popularity of the first part, game Lost Vikings 2 was not very popular.
Don't get it wrong, the game is very good, it has a very entertaining gameply, it just simply came too late - four years after the first parts and in 1997 it was not enough. Once again we can meet famous trio of Vikings: Erik the Swift, Olaf the Stout and Baleog the Fierce. Everyone of them has their specific characteristics, same as in the first part, but thanks to a modern inventions, they gain some new skills. Erik is not only fast, but thanks to turboshoes, he can run extra fast, Olaf has his shield to protect himself and fly, but now he can also miniature himself. Baelog has the sword, but now he can also use a special punching glove. The game is quite extensive, divided into 31 levels in 5 different worlds (for example, you find yourself in Transylvania, pirate world, or tropical jungle).
Game has nice 3D animation movies, introducing the story.
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'Get ready for more nights of masochistic puzzle goodness, because the Lost Vikings need your help once again! In this excellent sequel to The Lost Vikings, the three brothers (Erik the Swift, Baleog the Fierce and Olaf the Stout) are trying to get back home and you need to guide them through.
Two brand new characters (Fang the Werewolf and Scorch the Dragon) also join the fray. As in The Lost Vikings, Norse by Norsewest is a great puzzle game that plays like a perfect blend of The Humans and Lemmings: each character has their own special talents that must be used in concert, often with very precise timing, in order to pass the obstacles and go to the next level. I don't want to spoil the plot or the surprises here, so let's just say that if you think you've seen it all in The Lost Vikings, Norse by Norsewest is bigger, better, and much more devious than the first game. If you like challenging puzzles, especially ones that require almost superhuman reflexes, timing, and wit, Norse by Norsewest is your game. Two thumbs up, and a worthy induction into our hallowed Hall of Belated Fame.'
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Lost Vikings Game
Now, go ahead and read the page if you want to, but wouldn't it be much more convenient if you just whitelisted us?:). Genre: Platform Release Year: 1992 Developer: Silicon & Synapse Publisher: Interplay Age Rating: Everyone Playability Status: Perfect Tested On: Windows 8 x64 Availability: Officially released for free Vikings are well known for their war-like pillaging and conquering, so it might come as a surprise to find that this Viking themed game isn’t about slaying your enemies but more about solving puzzles. Erik the Swift, Baleog the Fierce, and Olaf the Stout have been abducted from their village by aliens. The trio each has a different skill and they must work together in order to escape. Only Baleog can attack, for instance, while Erik can run and jump and Olaf can block anything, even alien laser beams, with his shield. By switching between the three characters the player must solve various puzzles and ensure all three of the Norse warriors make it home to their village. Installation Lost Vikings is a DOS game and so requires DOSBox to run on a modern computer.
For those of you who have the original game in your collection, it is possible to use the original media, however it is quicker and easier to simply download the game from Blizzard Software, who have very generously put it as a free download on their website. Once downloaded, all you need to do is copy the files from the zip folder to any directory on your computers hard drive. You can then start the game by clicking on the “The Lost Vikings.exe” file inside the directory. Configuring controls The Lost Vikings does have basic support for game controllers. However, if you have access to a copy of Xpadder, we strongly recommend using that instead.
Below is a screen shot of our Xpadder profile which we created for use with our Xbox 360 controller while playing the game. With this arrangement, the controls work like this. A – Select menu option, Primary action (Attack, Jump or Shield, depending on Viking), Skip cutscene B – Secondary action (different depending on Viking selected) LB – Select previous Viking RB – Select next Viking Start – Pause (Pause menu also gives you the option of restarting the level) D-Pad or Analogue stick – Move Viking, select options Once you have Xpadder set up, you’re going to want to start Lost Vikings and remove the existing joystick control bindings. Hold down the control key on your keyboard and press F1.
This takes you to the remapping screen. Remove all bindings for Axis 1/2 and 3/4. For more information on how to do this, see our DOSBox tutorials. With the game installed and controllers configured you’re all set to play. There are some visual settings you can tweak but they are entirely optional. Tweaking visual quality As with all DOSBox games, there are some visual quality settings you may wish to alter depending on your preferences.
In the Lost Vikings folder there is a file called “dosbox.conf”. If you open this file in a text editor you can make some changes. Find the section that begins render and you can add a scaler option for instance. For information on how these scalers affect graphics quality, see. So for instance if you like the scanline look. you could add the following line:- scaler=tv3x Make sure to save the file when you are done.
The next time you play the game your chosen graphical filter will be active.Yes, before anyone writes in, I know old DOS games didn’t have scanlines, but I first played this game on the Amiga on a 15khz display that DID have scanlines and I just like how it looks.
.: May 1997.: November 17, 1997, Mode(s), The Lost Vikings 2 is a 1997 developed by and published. All versions of the game, except the SNES release, were titled Lost Vikings 2: Norse by Norsewest ( Norse by Norse West: The Return Of Lost Vikings in the U.S.). The sequel to, it features the original three characters plus two new: Fang the and Scorch the. The gameplay remains largely the same, though the three Viking characters all have new or modified abilities.
The releases for PC, and feature 3D graphics, CD music and extensive voice acting provided by (Erik), (Baleog & Fang), (Olaf, Tomator), and (Scorch). The SNES version was by a different developer and used cartoonish graphics similar to the original installment.
The Lost Vikings Youtube
Plot After escaping from Tomator in The Lost Vikings, Erik the Swift, Olaf the Stout, and Baleog the Fierce have lived joyous and fruitful Viking lives. Then one day, after returning home from a fishing trip, the Vikings get captured by Tomator again. Tomator then calls upon a robotic guard to send them into the Arena, which unfortunately falls short when a system failure happens. During the blackout, the three Vikings dismantle the robot piece by piece and wear its parts on their bodies, granting them new abilities. The three Vikings are then accidentally sent through time once again. Equipped with the new robotic gear, Erik, Olaf, and Baleog must journey through each level to find their way back home.
Along the way, they befriend a werewolf named Fang and a dragon named Scorch, both of whom assist them in their quest. Gameplay The Lost Vikings 2 is a adventure in which the player alternates control of three of the five playable characters (the game predetermines which characters are available in any specific level), guiding each of them one at a time (though control may be swapped from character to character at any point) from a designated start point in each level to the exit, collecting three specific items along the way (The game offers a two-player mode in which each player simultaneously controls one character and is allowed to change control to the third, unused character at any point). Every level is designed such that each character must contribute his unique skills to help the other two through to the end. Similarly, to finish the level, all three characters must reach the exit point with the three items in possession.
The characters each have three health points which they can lose by getting hurt by enemies or by falling from great heights. Should any character run out of health points, he dies; gameplay will then continue with any remaining characters, but the level becomes, and the player will eventually have to restart the level and try again (the game offers unlimited ). Each character has the ability to carry and use items — mainly keys, bombs, and food (which restore health points) — as well as a unique set of skills:. Equitrac office. Erik now has turbo boots which allow him to jump much higher than before and can smash certain overhead walls with his turbo jump.
The helmet also allows him to swim. Baleog has a bionic arm which can smash enemies from a distance. The range is somewhat limited compared to his arrows from the first game, but the bionic arm also allows Baleog to swing in the air using special hooks and to grab some items inaccessible to others. Olaf can that propels him upward, giving him limited aerial range as well as the power to destroy certain floors. In addition to his hang-gliding abilities, he can also shrink and squeeze through tiny gaps. Fang can jump, climb walls by clinging to them with his claws, and slash enemies from close range.
Scorch has a fireball attack which damages enemies and can trigger certain switches. He can also fly until he gets exhausted, at which point he can glide softly down, like Olaf. References.
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Quick - what's the thing all video game villains have in common? Answer: They're not dead unless you've found the body. The Lost Vikings forgot this the last time they fought Tomator, and it's hardly surprising that now they're staring into a monitor showing the alien's ugly mug. Being who they are, the trio escape captivity in seconds flat.
But the success ends with the roar of ' Donuts!' And a meaty paw falling on the lever labeled DO NOT TOUCH. Nobody said Olaf The Stout could read - especially not when the conventions of comedy demand otherwise. And so, the Vikings are Lost (again!) in time and space. And unleashed against thirty levels where everything - and I mean everything - is trying to kill them. For us, catastrophe. But for our intrepid vikings, it was.
On their way back home, the trio will enlist the help of the wannabe werewolf Fang and the definite dragon Scorch as they wreak havoc with a side dish of insanity across five different time periods. For the most part, the sequel to Lost Vikings is more of the same: while Erik, Olaf and Baleog have gained new abilities, and their new teammates have unique gimmicks of their own, the gameplay itself still consists of platforming puzzles of varying complexity, and comes jam-packed with wacky humor. What's not to like?
Well, unfortunately, the crazy-awesome concept falls flat at times: the levels feel far smaller and more cramped than in the original, and the puzzles have dropped a notch in both complexity and difficulty (you won't see anything even close to the original's Nintendo-hard TRPD). The music is fairly unremarkable - thankfully not annoying, most of the time - but the graphics are just plain ugly: the crisp, detailed sprites of the original SNES release have been 'upgraded' for PC and all other platforms into horrible, pre-rendered crimes against the retina. I wouldn't call the PC version of Lost Vikings 2 a bad game per se - it's certainly a decent sequel as far as they go, and one can adapt to ignore its failings - but don't expect it to rock your world. Mind you, the sheer comedy value - the puns, the pop-culture references, the complete lack of a fourth wall - might be well worth giving it a go despite the flaws. Since Baleog is making a furious expression at me and reaching for his lightsabre again, I guess it's time to give our heroes the final word.
Baleog: We need to find Erik, the machine or a gypsy, a tarot card, a crystal ball, a diamond. Baleog: It's dark, and we're wearing armor. Scorch: Hit it.
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