The patch should be available now for the PS3 and Xbox 360 alike if you live in Europe or North America. The patch was released in Asia earlier this week. Notes are via redditor. Here’s what’s in store: Version 1.03 Notes Multiplayer. Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone. Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity. Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process.
Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed. Fixed an issue where “Unable to participate in Multiplayer Session” could constantly appear. Fixed some instances where the portrait of the person you were summoning was different than the actual character. You will no longer be able to take off Covenant rings while being summoned.
Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak. Game Menu/Interface/Controls.
Optimized Start Menu and Bonfire Menu performance. Trophy icon for “Holder of the Fort” has been fixed. Controller now vibrates when blocking an attack Other Fixes. Bug involving Drangleic Castle door not opening has been fixed. Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped.
Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously. Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage. Fixed an issue preventing the Brotherhood of Blood duels from starting properly. Added a message for players that displays after entering the coffin in Things Betwixt. Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic).
Fixed an issue that didn’t unlock some items from vendors on 2nd and beyond playthrough. Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high. Licia’s conditions for moving have been optimized. Calibration 1.04 Notes Credits to for translating the official notes!. Throwing motion for Acid Urns changed to heavy throwing motion; effects of acid toned down. Durability of Twin Blade category improved. Moonlight Great Sword revised to be non-enchantable, attack speed reduced.
Gyrm Warrior’s Greathelm weight, poise and defense increased. Ring of Thorns damage reduced.
Old Sun Ring damage reduced. Soul Spear and Crystal Soul Spear revised to pierce and damage multiple enemies. Soul Great Sword casting time revised. Stamina reduction (on enemy) of Homing Soul Mass, Homing Crystal Soul Mass and Affinity reduced and bullet speed increased. Soul Geyser damage reduced. Healing spell casting speed adjusted to be slower. Wrath of God damage effect period shortened.
Firestorm, Fire Tempest, Chaos Storm, Flame Swathe and Forbidden Sun damages reduced. Firestorm, Fire Tempest and Chaos Storm duration time increased. Defense of Lucatiel, Bellclaire, Benhart and Tark increased. Health of exploding undead reduced.
Homing capability of spells casted by White Undead Sorcers and Amana Priestesses reduced. Fire ball spitting frequency of Fire Lizards reduced. Shockwave duration period caused by the attacks of Hammer Wielders (probably ones in Earthen Peak?) reduced. Last Giant damage reduced. Lost Sinner health and damage reduced. Royal Rat Authority damage reduced.
Duke’s Dear Freja’s laser breath damage reduced. NG+ Lost Sinner pyromancers health and damage reduced. NG+ Flexile Sentry shadow assassins health and damage reduced.
From Software has released the patch notes for Dark Souls 2 version 1.03/calibration 1.04. Mostly we can see a lot of boss nerfs along with a nerf for Wrath of the Gods miracle. Calibrations 1.04 notes:.
Changed the “heavy” throwing animation for Corrosive Urns. Reduced corrosive damage to items when hit. Increase in durability on Twin Blade Weapon / Decreased their durability degradation. Moonlight Greatsword can no longer be enchanted and buffed.
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Attack animation has been slowed / adjusted. The upward adjustment weight, the degree of toughness, the defense of “large helmet of Gerumu warrior” Armor (Thanks Google Translate. I have no idea what a Gerumu is). Reduced damage from the Ring of Thorns.
Reduced damage from the Ring of the Old Sun. Damage will not decrease for every enemy that Soul Spear pieces trough. Increase in casting time and decrease of damage for Soul Greatsword. Upward adjustment of the bullet speed “lump of Seoul to be tracked” magic “crystal mass of Seoul to be tracked”, and a lower adjustment of stamina take the amount of darkness surgery “those who follow” (Unsure of the horrible Google Translate). The downward adjustment of the amount of damage “torrent of Seoul” magic (I’m guessing a nerf in Soul Geyser or Soul Vortex). Casting speed on recovery spells being lengthened.
Increased casting time and decreased damage for Wrath of Gods. Decrease in damage and increase in casting time for all Fire Storm-esque pyromancies. Might also include a decrease in damage for Forbidden Sun.
Increased defense for Lucatiel, Benhart, and Manscorpion Tark (one other NPC mentioned). The downward adjustment of the HP enemy “rupture the Dead” (???).
Female mages in Shrine Of Amana receiving nerf in both damage and their spell’s tracking ability. Fire Lizards in Forest of Fallen Giants will not spit fire in slower intervals.
Downward adjustment period the occurrence of the shock wave of attack during downswing enemy of “backpack hammer” (???). The Last Giant now does even less damage to players and Well-Mannered Pate. The Lost Sinner now has less HP and does less damage. Royal Rat Authority now has less HP and does less damage. Duke’s Dear Freja’s laser breath now does less damage. Enemies around Sinner’s Rise now do less damage.
Shadow Men in the Flexile Sentry’s Boss area in NG+ now do less damage Tell us what you think in the comments section below. Roll back once and you’re safe to cast, run away a bit more for additional safety. You can also block his attacks or parry them. Now there’s the caster who can just spam attacks which hurts more than the greatswords at long range and it barely takes longer to cast a spell than swing a greatsword. Also, getting a slight amount of lag, which is common but usually not enough to mess up a melee duel, will result in making spells almost undodgeable and unparryable and blocking them wil jsut result in HUGE stamina damage and likely still have some damage going through unless you use a 100% magic resist shield. For the skill or balls required to cast in front of a melee character, you are straight up stupid to do it or have no skill because you can just spam spells which are still usually fast enough to fuck up anyone who even gets close especially if you are even slightly intelligent enough to think of casting homing soul mass when someone’s trying to get into melee range. Nothing miniscule about it, nerfed coming and going.
Nerfed enchantment, nerfed soul geyser into the ground and six feet further. And all that on top of the fact that a dedicated caster spends the whole game sucking hoping for powerful stuff to come together at end game (staff of wisdom, gear, spells).
Now there is no payoff, just suck and keep sucking. Melee got their wish, pure sorcs are no longer viable, we’ll all reroll dual wielding speed freak exploiting lag for cheap backstabs now.
Dark Souls 2 Patch 1.10
Not buying FROM games again, I quit MMO’s because I got tired of devs nerfing the game every 5 minutes for crybabies, not going to put up with it FROM them. Are you kidding? Doing a pure Hexer build is the easiest way to beat the game.
Even with these ‘nerfs’, you can still kill most if not all bosses in no more than 10 hits. Soul Geyser still hits around 2000 damage if all spears hit, and considering how easy it is to farm it, I still consider it overpowered. Soul Vortex is still undodgable, and soul arrows are just as they should be: Strong enough to take out normal enemies, and weak enough not to make things unchallenging. And don’t even get me started on miracles Sunlight Spear hits 900 with 50 faith, and WotG is still capable of two shotting most players. All combat styles are meant to be viable, and their effectiveness is meant to be purely based off of skill.
Some items and magics in the game (Santier’s Spear, Avelyn, Climax, Forbidden Sun, WotG) are really unbalanced and remove the need for skill. This is why nerfs for these things are needed. Please tell me how being able to spice down spells so it requires almost nothing to use them is balanced? And what do you expect melee users to do? Don’t defend magic users in saying that they’re the ones with the upper-hand against them when they can cast anything at SL 5, as opposed to having to have the stats required to use a weapon. But you’re right. We do cry about poise being broken because it was one of our only defenses against people who don’t try to have fun and cast every spell in the book.
We might have a spell that negates castings, but it leaves us open for your alleged “R1 spam” that supposedly only melee users do. Btw, what button do you use to cast magic? Thats bs they just wreck the game by nerfing the bosses, demon souls,dark souls, darksouls 2 are great games until little kids who cant think of tactical ways to defeat a boss show up and whine to the creators, until they are givin no choice but to nerf them, seriously though lost sinner is so easy one person takes aggro of the sinner and the other 2 mess up the mages, the last giant and royal rat are being nerfed?
Is this a bad joke? I could literally 2 shot royal rat and the giant cant even hit you half the time! Its all because of ppl who do not know how to dodge in dark souls. Also if there just gonna nerf everything in the game why not just make an easy mode where its so retarded that bosses literally just slay them self cause thats exactly what people want apparently. You are GREATLY over estimating damage output with GRS.
I’m using a pure hex build, 60 faith 60 int, practically no HP, and I have no melee options or even ability to use decent shields. With a +5 Chime of Want, AND the Abyss Seal(sacrifices my HP to power hexes) I hit MAX 1300 vs hollows in forest of fallen giants.
Against players in decent armor, I usually hit around 900 a hit. Through a shield(which you can infuse and make 100% dark reduction) I get around 200 a hit, 500 if their using a smaller shield. And lets not forget that, like every souls game, you can EASILY dodge spells. I’ve done it, i’ve had it done to me, you can do it too. Rather than whining about how a spell that places high demands on character creation and gear gives a high return on damage, simply learn to counter it. It isnt hard. Give me proof.
Based on my build, and the damage that I am seeing, yeah. It does a fuck ton of damage any way you slice it.
Now would you mind addressing the rest of what I said? Like the fact that you can dodge it, you can block it, you can roll through and attack. It deals high damage in return for high stat investments, soul payment, and, with the Abyss Seal, hp sacrifice.
Instead of bitching about “hurr durr it’s so op it can kill me in 2 hits because I’m too lazy to take steps to counter it”. Don’t waste your time, the simpletons posting against spells don’t realize the limitations on the spells and the gear and choices needed to make them work at all, they just assume OMG ITS OP NERFIT!!!!!! What is op is how easy spells are dodged by lagslpoiters who can, with their good stamina, roll dodge forever and backstab/counter all day, no spell slots, no attunement stat full of opportunity cost that could have gone into vigor or another stat, just to have a spell list, or that for 80-90% of the game you are tossing soul arrow bullshit garbage and in the last 10% you finally got some spells that hit hard, or used to anyway, They all don’t get it, and are just clamoring to have anything but their playstyle nerfed into the ground. Because FROM listened to them and sledge hammer nerfed away pure caster viability, I and anyone who feels the same will not buy another one of their games without watching to see if it gets the same treatment in the future. We are the same level and within 25% of each other. We cant see each others sign at all. Last week I could only see his (not vice versa) but now neither can see eithers and were even closer in range!
Tried the name ring. Did you even read the post before replying, not to sound rude but it seems you are more interested in just sticking up for the game than really seeing what the issue is. We are both set up with DMZ and have ZERO issues with any other game, we just finished borderlands 2 together with ZERO issues. The souls games coop just keep getting worse and worse. Personally I haven’t started yet, waiting for the PC version but I’m planning to be a pure archmage type using all kinds of magic because thats just always my style and RP style in everything because I like magic. I have seen quite a few pvp video’s and im cool tbh with some spells getting their damage decreased, but I don’t think spell casting speed should be nerfed at all it seem fine to me. Also the amount of time I constantly have seem people riposte/backstab people for like their full hp 2000+ dmg in one attack is far more damage than I’ve seen any magic do, so whats the deal with?
I mean I’ve literally seen that kind of melee damage on people with like full heavy armor so why should magic be nerfed? Because people are playing differently? Instead of 98.5% of the community just backstab fishing as “the legend never dies” like in Dark Souls 1? Lol, shut up already guys, people spam Great resonant soul to instakill and it wasnt nerfedwell, i dont see anyone crying about it, you worry about nerfed spells, R1 melee spammers, and that poise is broken now? Learn how to dodge and your fun levels will greatly increase, you got lag?, well it happens to us all, shut up and enjoy the game, soft is trying to balance the game, cause some people were dying too fast before getting close enough to dish some damage with their weapons, and some others were suffering from not being able to escape a stunlock thank soft they are actually trying to make it more accesible to players, so we have more people to fight instead of waiting and waiting like we had to do back in DKS1, and i love that game like id love my own child if i had one. Shut it, and enjoy the ride. Why nerf the MLGS?
I mean it’s good but resonat weapon/ruler’s sword is the most overpowered combo in the game as far as enchants go. Boss nerf is pointless because the game, like all souls games, become easier with experience. If you’re dying on the bosses either A) summon someone to help you or B) continue trying and learn the boss mechanics. The thorns/old sun needed to be tuned down, and they are still relevant even after the nerf, but the changes to sorcery are ridiculous. For everyone thinking that the soul greatsword change is a nerf I do 1100 dmg a swing WITHOUT unleash magic and it now swings almost as fast as a power attack from a greatsword. Although i do have 286 cast speed, just saying it’s not really a nerf as much as it is a balance.
Have fun and good luck to all!
My Twitch Channel -My Twitter - PLEASE READ!!! CORRECTION - Corrosive urns animation has been slowed down not sped up. CORRECTION - Not all spell casting time have been increased, Only Recovery Spells, I read the POORLY translated patch notes early and it was not written very well.
My apologies. Just my opinion on the new Patch (1.03) released for Dark Souls 2. What do you guys think?
Official notes - Multiplayer Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone. Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity. Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process. Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed. Fixed an issue where 'Unable to participate in Multiplayer Session' could constantly appear. Fixed some instances where the portrait of the person you were summoning was different than the actual character. You will no longer be able to take off Covenant rings while being summoned.
Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak. Game Menu/Interface/Controls Optimized Start Menu and Bonfire Menu performance.
Trophy icon for 'Holder of the Fort' has been fixed. Controller now vibrates when blocking an attack Other Fixes Bug involving Drangleic Castle door not opening has been fixed.
Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped. Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously. Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage. Fixed an issue preventing the Brotherhood of Blood duels from starting properly. Added a message for players that displays after entering the coffin in Things Betwixt Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic).
Fixed an issue that didn't unlock some items from vendors on 2nd and beyond playthrough. Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high. Licia's conditions for moving have been optimized. The balance changes are equally noteworthy. From Software nerfed several bosses including the Last Giant, Lost Sinner, and Duke's Dear Freja. Many items and spells have been either weakened or strengthened so be sure to peruse the changes before stepping back into the fray: Throwing motion for Acid Urns changed to heavy throwing motion; effects of acid toned down.
Durability of Twin Blade category improved. Moonlight Great Sword revised to be non-enchantable, attack speed reduced. Gyrm Warrior's Greathelm weight, poise and defense increased. Ring of Thorns damage reduced. Old Sun Ring damage reduced. Soul Spear and Crystal Soul Spear revised to pierce and damage multiple enemies.
Soul Great Sword casting time revised. Stamina reduction (on enemy) of Homing Soul Mass, Homing Crystal Soul Mass and Affinity reduced and bullet speed increased. Soul Geyser damage reduced. Healing spell casting speed adjusted to be slower. Wrath of God damage effect period shortened. Firestorm, Fire Tempest, Chaos Storm, Flame Swathe and Forbidden Sun damages reduced.
Firestorm, Fire Tempest and Chaos Storm duration time increased. Defense of Lucatiel, Bellclaire, Benhart and Tark increased. Health of exploding undead reduced. Homing capability of spells casted by White Undead Sorcers and Amana Priestesses reduced. Fire ball spitting frequency of Fire Lizards reduced. Shockwave duration period caused by the attacks of Hammer Wielders (probably ones in Earthen Peak?) reduced. Last Giant damage reduced.
Dark Souls Patch Notes
Lost Sinner health and damage reduced. Royal Rat Authority damage reduced. Duke's Dear Freja's laser breath damage reduced. NG+ Lost Sinner pyromancers health and damage reduced.
NG+ Flexile Sentry shadow assassins health and damage reduced.
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Dark Souls 2’s 1.03 update is being released today for the PS3 in Japan and will roll out to the rest of the world’s PS3 players on 11 April, alongside the Xbox 360 update. Bandai Namco has released patch notes for Dark Souls 2’s 1.03 update, which are as follows: Dark Souls 2 1.03 Update – Multiplayer. Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone.
Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity. Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process.
Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed. Fixed an issue where “Unable to participate in Multiplayer Session” could constantly appear. Fixed some instances where the portrait of the person you were summoning was different than the actual character. You will no longer be able to take off Covenant rings while being summoned. Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak. Dark Souls 2 1.03 Update – Game Menu/Interface/Controls.
Optimized Start Menu and Bonfire Menu performance. Trophy icon for “Holder of the Fort” has been fixed. Controller now vibrates when blocking an attack. Dark Souls 2 1.03 Update – Other Fixes. Bug involving Drangleic Castle door not opening has been fixed.
Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped. Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously. Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage. Fixed an issue preventing the Brotherhood of Blood duels from starting properly. Added a message for players that displays after entering the coffin in Things Betwixt. Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic). Fixed an issue that didn’t unlock some items from vendors on 2nd and beyond playthrough.
Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high. Licia’s conditions for moving have been optimized.
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